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Antivan Crows

The Antivan Crows, also known as House of Crows, are an elite organization of thieves, spies, and assassins renowned throughout Thedas.

Shadow Dragons

The Shadow Dragons are a resistance group opposing corrupt rulers, blood magic, and slavery in Tevinter. Coming from all walks of life, their mission is to help those in need and bring justice to the people.

Divine Victoria

Blackwall is a Free Marcher Grey Warden who was part of the Inquisition that stopped Corypheus and The Breach.

Specializations

A specialization is another way to customize your character and focus your class. If you say your character is a warrior, that’s a broad statement. If you say that your character is a templar, that says a lot more about them.

Talents

Your character has areas of natural aptitude and/or special training called talents. They provide a way to customize your character that goes beyond background and class. Choosing talents is thus an important part of developing your character.

Blackwall

Blackwall is a Free Marcher Grey Warden who was part of the Inquisition that stopped Corypheus and The Breach.

Weisshaupt

Weisshaupt Fortress is the headquarters of the Grey Wardens. It is located on the edge of a desert jagged butte called Broken Tooth in the southern Anderfels.

The Fade

The Fade, also known as the Beyond, by the Dalish and some humans is a metaphysical realm that is tied to Thedas and separated by the Veil.

Background: Circle Mage

In ages past the use of magic was outlawed outside the Tevinter Imperium, and those who practiced it were persecuted and hunted. This only got worse with the rise of the Chantry, as the new religion spoke out against magic as corrupt and evil. Magic, of course, was also quite useful, particularly when fighting creatures like darkspawn. This led to a compromise in which mages could legally practice magic—but only under the watchful eye of the Chantry.

Class: Warrior

The warrior is the classic fighter. You can use this class to represent any kind martial character. Your character could be an ex-soldier, a caravan guard, a mercenary, a member of a militia, or a former blacksmith turned adventurer. A warrior may fight for honor, revenge, justice, money, or a better tomorrow. Some members of the warrior class have received formal training and others fight by instinct; all can handle themselves in a fight.