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Background: Chasind Wilder

    Chasind Wilder

    The Chasind are a barbarian folk that live to the south of
    Ferelden in the Korcari Wilds. While they did unite on several
    occasions with the Avvar and the Alamarri to fight against the
    Tevinter Imperium, Fereldans have stronger memories of the
    many times the Chasind surged north into their land. It is said
    that ages ago the Chasind conquered the Alamarri, the ancestors
    of the modern-day Fereldans, until the latter rose up in
    rebellion. Later the legendary witch Flemeth led an army of
    Chasind into Ferelden to take vengeance on the bann who
    had been her husband. While Flemeth is said to have been
    killed at that time, many claim that she and her daughters
    (the Witches of the Wild) lived amongst the Chasind well into
    the Dragon Age).

    Today the Chasind are a more peaceful folk but there are
    many superstitions regarding them. They live in houses build
    on stilts and do some trading with Fereldans living in the
    south. Some Fereldans still consider the Chasind a threat and
    fear the day a charismatic figure will unite them once again.

    Playing a Chasind Wilder

    If you choose to play a Chasind wilder modify your character
    as follows:

    • Add 1 to your Dexterity ability. The Chasind move like
      ghosts in the wilds.
    • Pick one of the following ability focuses: Dexterity
      (Stealth) or Strength (Climbing).
    • You can speak the Trade Tongue.
    • Choose a class. You can play a rogue or a warrior.

    Additional Benefits

    Roll twice on the Chasind wilder table for additional benefits.
    Roll 2d6 and add the dice together. If you get the same
    result twice, re-roll until you get something different.

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