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Class: Rogue

The rogue class represents the classic trickster. You can use this class to represent a thief, scoundrel, or conman, or a scout, expert, or spy. While a warrior gets by on brute strength and a mage on arcane power, a rogue relies on quickness and cleverness. Whether engaging in witty repartee or slipping a dagger between an enemy’s ribs, a rogue must be artful to win the day.

Class: Mage

There is magic in all living things, but only a rare few beings can manipulate it. The mage class represents these users of magic. They have been gifted (or cursed, depending on your point of view) with the ability to absorb mana, the life force of living beings, and use it cast magical spells.

Rook

Rook is the playable character protagonist of Dragon Age: The Veilguard. The player is able to choose the character’s race, gender, class, and first name.

The Inquisitor

The Inquisitor, known to many Thedosians as the Herald of Andraste, is the playable character protagonist of Dragon Age: Inquisition.

Hawke

Hawke is the player-controlled protagonist of Dragon Age II. Hawke can be a mage, warrior or rogue. The default given name for Hawke is Garrett for a male, and Marian for a female.

Gaining Levels

There are two ways to gain levels in Dragon Age. First, the GM may simply elect to inform players when their characters advance a level. The other way to advance is through experience points.

A Points of Light Campaign

A campaign is referred to as “points of light” when the details of individual sessions (and the larger campaign) are driven by player agency. Consider that for the players in a campaign, the larger world is mostly unknown. The wider goings on, and how they relate back to the players is mostly unknown, ready for them to discover.

Choice & Consequences

Moreso than most standard tabletop roleplaying games, this Dragon Age campaign will depend heavily on the choices made by the players of the game. Most conflicts in this campaign will not resolve simply, but come down to a choice.

Ability Focuses

Focuses and talents provide game system benefits, but they also give you convenient back-story hooks. Let’s say you take the Horsemanship talent. Well, where did your character learn to ride horses? Perhaps an uncle passed on his expertise or maybe it was part of militia training. You can come up with anything you like, but answering the question tells you more about your character.

Background: Chasind Wilder

The Chasind are a barbarian folk that live to the south of Ferelden in the Korcari Wilds. While they did unite on several occasions with the Avvar and the Alamarri to fight against the Tevinter Imperium, Fereldans have stronger memories of the
many times the Chasind surged north into their land.