Character Abilities & Focus
Your character is defined by eight abilities: Communication, Constitution, Cunning, Dexterity, Magic, Perception, Strength, and Willpower. Taken together these abilities map out your character’s strengths and weaknesses.
Your character is defined by eight abilities: Communication, Constitution, Cunning, Dexterity, Magic, Perception, Strength, and Willpower. Taken together these abilities map out your character’s strengths and weaknesses.
When coming up with a character concept, remember that one of the conceits of the game is that your character begins as an unknown and struggling adventurer. You don’t get to start play as the crown prince or a senior enchanter. You have to earn your honors with deeds, and you can be sure there will be a price.
A Blight refers to a period when darkspawn find and corrupt one of the Tevinter Old Gods, ancient draconic creatures slumbering in the depths of the earth, which is transformed into an Archdemon by the taint and leads the horde to attack the surface world.
Combat Stunts Combat is more than two fighters taking turns whacking at each other. A good fight should be dynamic and feature a lot of movement and action. The rules described so far create a good framework but to that… Read More »Stunts
Classic Rules Two dice rolls; one for the attack, and one for damage Once you’ve hit an opponent, you then inflict damage. Yourdamage roll determines if you struck a telling blow or onethat was glancing and ineffectual. Armor is important… Read More »Damage
Axes Group (Strength) Weapon Classic Damage Homebrew Damage Minimum Strength Cost Battle Axe 2d6 x2 1 14sp Throwing Axe 1d6+2 x1 1 10sp Two-handed Axe 3d6 x3 3 20sp Bludgeons Group (Strength) Weapon Classic Damage Homebrew Damage Minimum Strength Cost… Read More »Weapon Groups