Skip to content

Midnight Suns

Something’s not right with the Vampire Nation. That’s to be expected from the newly minted and recognized land for bloodsuckers. What no one could have anticipated, however, was someone splicing a piece of the Tree of Shadows and planting it in Vamprysk.

The Tree is spewing supernatural darkness, engulfing the land in the horrors beneath the shadows and someone has to stop it. Time to bring a little sun down on the darkness.

Genre

This is THE horror campaign. Other campaigns may explore the existential dread of chasing the unknown. This book is classic horror: monsters and the monsters that hunt them. “Good” and “evil” are only shades of the same darkness.

Gameplay

Not just anyone can walk into the Vampire Nation and get answers. Sometimes it takes monsters, horrors, and those that consort with them to stop them. This is a horror campaign for those that want to be heroes, but don’t mind exploring their dark sides, or being the monsters when the time comes.

Commander

Doctor Fate (Physician Supreme)

Commander Trait

Tempt Fate: Members of Midnight Suns gain the additional Trait Tempt Fate. Players can take Trouble on one roll each day for +1 Karma.

Team Maneuver

Orb of Nabu: Members of Midnight Suns can use the Orb of Nabu to reroll a failure on a check. They gain Edge on this check.

Commander Stronghold

Tower of Fate: The Midnight Suns have been magically marked for entrance into the doorless and windowless Tower of Fate. They start with access to the Tower’s Reliquary where countless mystical relics and items are kept. Players will be able to spend Karma to bring these relics into battle. This is also where the magically-animated ragdoll Stitch likes to hang out. Stitch will trade spells and other magicks for training on how to become a hero.

Commander Connections

Supernatural, Heroes (Egyptian), Magicians

Joining Midnight Suns

Below are suggested guidelines for players who want to join the Midnight Suns campaign, and can also set expectations for players. They are not requirements. Players do not need to have one from each list, or any at all.

Rank

The challenges players should expect to face would be best encountered by Rank 3-6 characters.

Traits

Abrasive
Anathema
Battle Ready
Beguiling
Berserker
Bloodthirsty
Combat Expert
Combat Finesse
Combat Reflexes
Combat Trickery
Connections
Enduring Constitution
Enhanced Physique
Fearless
Font of Information
Fresh Eyes
God Heritage
Infamous
Interrogation
Investigation
Iron Will
Leverage
Loner
Monster
Presence
Situational Awareness
Skeptical
Sneaky
Stranger
Weakness
Weird

Tags

Alternate Form
Amphibious
Black Market Access
Blind
Chaotic
Convict
Cursed
Deceased
Eternally Immortal
Extreme Appearance
Hunted
Imageless
Immunity
Lunar Transformation
Mysterious
Sorcerous
Streetwise
Supernatural
Villainous

Occupation

Adventurer
Assassin
Criminal
Investigator
Outsider

Origin

God
Magic
Monstrous
Special Training
Spirit of Vengeance
Symbiote
Unknown
Weird Science

Character Pool

The characters below are meant to serve as thought starters and are not a required lineup.

Confirmed

Blade
Werewolf by Night (Gomez)
Nightcrawler
Magik

Recruit Pool

Supernatural
Egyptians
Magicians

Leave a Reply

Your email address will not be published. Required fields are marked *