Raids
Raids will allow players across all Overpower campaigns to sign up and band together to take on fearsome Rank 6 versions of infamous villains. These raid bosses will offer challenges much greater than expected, having found circumstances that elevate the threat they pose.
Massive Threats
Even the most two-bit crook can elevate themselves to a power player with the right scheme. The same is true for the machinations of members of classic rogues galleries. There comes a time when their plots are so menacing that it requires all hands on deck. For Absolute Overpower, that means raids.
But these battles will be intense and challenging, and survival is not in the favor of the players. However, player deaths do not last beyond the encounter, so, there’s no drawback for joining in on a raid. That said, choosing not to interfere, may come back to bite heroes, as the Butterfly Effect is very much in play. Failure to deter, or meddle with a Raid Bosses’ plans and who knows how he might be emboldened upon the next encounter.
Players can win and take one-of-a-kind consumables back to their home campaigns based on the raid bosses encountered. And should players defeat the raid boss outright, might even come away with powerful items, traits, tags, or more.
Joining a Raid
Joining a raid is pretty simple. Before a raid begins, a small bit of flavor text will hit the “Raids” channel in the Global Hub category on the Discord. This is the advert for a new raid, and in the following days, info about the raid and its boss will be posted along with the date of the Raid session. From that point on any and all player/characters can opt into the raid and attempt to stop the raid bosses’ scheme. There is no limitation to how many players can band together, nor the campaigns they come from. To opt in players must respond to the raid channel with their desire to join, and then wait for the session date.
On the date of the raid, players can join the Raid Session channel with all the other players, and the raid will begin.
Example Raid
An example of a Raid—and its boss—is a circumstance where Kraven the Hunter turned Leningrad Zoo into a Wild Hunt preserve where he kidnaps superheroes and hunts them for sport. Players will have to band together to survive the wild animal attacks, harsh biomes, and mutated goons all while avoiding death at the hands of the great hunter and his sneak attacks.
Super Dungeons
Super Dungeons are similar to Raids in that they are grueling challenges that will be open to players across all Overpower campaigns.
They differ, however, because the goal isn’t to defeat a high-ranking villain, but instead to venture into a place of extreme and unrelenting danger. Like Raids, rewards will be unique and powerful, and can be taken back to home campaigns, and death isn’t permanent so heroes are encouraged to jump into the fray.
Example Super Dungeon
Heroes aren’t the only ones who’ve noticed The Fracture. The madman Arcade caught wind of one such fracture and escaped into it to build the ultimate death-trap amusement park, the size and scale of an entire dimension. Unfortunately, this Murderdimension has started to bleed over into The Everglades and won’t stop unless heroes venture inside and destroy it from within the belly of the beast.
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