Crossbones
Crossbones is a mercenary of great and ill-repute. He’s worked with, and for a litany of the worst villains from Taskmaster to Red Skull. A constant thorn in Captain American’s side.
Crossbones is a mercenary of great and ill-repute. He’s worked with, and for a litany of the worst villains from Taskmaster to Red Skull. A constant thorn in Captain American’s side.
Host is a member of HYDRA’s supernatural and occult black-bag group, DOA. His body is a Pandora’s Box of creepy crawlies which he can force to do his bidding.
History would have you believe that Captain America is one of a kind. That he’s the only super solider from a golden time. History lies. Just ask Codename: Bravo. He’s back from a place called Nowhere, and ready to get his revenge.
Jake Gomez is a young werewolf new to the life. He has all of the powers of a standard werewolf: healing factor, strength, and higher defenses. His multitude of claws-based melee strikes slice through enemies quickly making him a classic berserker. He’s also skilled at avoiding taking melee strikes in return.
Elsa serves as a blaster; one barrel at a time. With her iconic shotguns in hand, able to use them at range, or up close and personal. And if the firepower doesn’t drop her enemies, the dry British humour will all before tea time. The Bloodgem allows her to regenerate health over time, or on command, as well as giving her additional energy blasts and superhuman strength and defense.
Jack Russell has a healing factor, strength, and higher defenses like all werewolves. His multitude of claws-based melee strikes slice through enemies quickly making him a classic berserker. He’s also skilled at avoiding taking melee strikes in return. However, Jack is the prototype werewolf and hits a little harder, and much faster, allowing him to strike more often with each turn. He has also spent enough time around the supernatural that he can sense them from far away.
The Green Lanterns are one of the most iconic groups in all of DC Comics. In the modern era, this has grown to include members of similarly organized defenders for each color in the color spectrum and the emotions they represent. Absolute Overpower will include each of these Corps, and below you will find the members included in their ranks.
Carol is a powerhouse blaster. With high ability scores, health, focus, and damage reduction, Carol can tank from afar or close and rain down heavy energy blasts and barrages. She can also set up energy shields for herself and her teammates and even inspire them to fight harder, further, faster.
Magik is the spellsword to end all spellswords. She has a deep set of spells and magic at her disposal to rain down massive ranged damage before teleporting in close where she can berserker, using The Soulsword to lay down improved melee damage.
Befitting a Teen Titan, Starfire’s kit doesn’t yet fit a more specialized role instead spreading across many useful archetypes. She dips into a powerhouse frontline character with super-strength fueled melee powers, is a dangerous blaster with her energy bolts, and can offer an array of tactical buffs for her allies.