The Hood
The Hood is a powerful mage trapped inside the life circumstances of a petty crook. A talented blaster with ranged magic spells and mystical firearms, he’s capable of high damage output as well as engaging in illusions and invisibility.
The Hood is a powerful mage trapped inside the life circumstances of a petty crook. A talented blaster with ranged magic spells and mystical firearms, he’s capable of high damage output as well as engaging in illusions and invisibility.
All you need to know is Doom is Doom. Ruled by high levels of Ego and Logic, Doom is a powerful caster. Using a spread of magic, elemental blasts and pseudo-psychic abilities, Doom exists to batter opponents mentally and physically. He’s also a bulwark, able to withstand psychical and psychic attacks with heavy damage reductions. And should someone get the upper hand on him (no matter how unlikely), Doom can just teleport away.
There lives a house of ill repute. One that draws weird things to its doorstep. There is a door. Some call it the Last Door and the things that knock are not always what they seem. Once a box was made and it exists to hold all the evils of this reality. It was never meant to be opened, but prying eyes, as they are. The coven of the House of Mystery exists to welcome all guests at their door. To peek inside that box. To right the wrongs that plague this reality.
Nico is a young caster, who can bend reality to her will with nothing but a word. She can use standard sorcery to fly and bring others with her, and a batter of energy blasts and hexes. She can also drain others to power her health and focus. The most powerful tool in her kit though, is channeling Powerful Hex through her Staff of One which allows her to cast any spell she wants with a single word. As long as she hasn’t done so before.
Host is a member of HYDRA’s supernatural and occult black-bag group, DOA. His body is a Pandora’s Box of creepy crawlies which he can force to do his bidding.
Jake Gomez is a young werewolf new to the life. He has all of the powers of a standard werewolf: healing factor, strength, and higher defenses. His multitude of claws-based melee strikes slice through enemies quickly making him a classic berserker. He’s also skilled at avoiding taking melee strikes in return.
Elsa serves as a blaster; one barrel at a time. With her iconic shotguns in hand, able to use them at range, or up close and personal. And if the firepower doesn’t drop her enemies, the dry British humour will all before tea time. The Bloodgem allows her to regenerate health over time, or on command, as well as giving her additional energy blasts and superhuman strength and defense.
Jack Russell has a healing factor, strength, and higher defenses like all werewolves. His multitude of claws-based melee strikes slice through enemies quickly making him a classic berserker. He’s also skilled at avoiding taking melee strikes in return. However, Jack is the prototype werewolf and hits a little harder, and much faster, allowing him to strike more often with each turn. He has also spent enough time around the supernatural that he can sense them from far away.
The Green Lanterns are one of the most iconic groups in all of DC Comics. In the modern era, this has grown to include members of similarly organized defenders for each color in the color spectrum and the emotions they represent. Absolute Overpower will include each of these Corps, and below you will find the members included in their ranks.
Heroes that meet the requirements of acting as a Magician connection that have defined recruit powers.