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Player Character

Spider-Man (Morales)

Miles is as different from Peter Parker Spider-Man as he is similar. While both make great skirmishers being able to engage in melee combat while zipping across the battlefield with web lines, Miles also has additional control abilities beyond his webs with his Venom Blast and invisibility.

The Hood

The Hood is a powerful mage trapped inside the life circumstances of a petty crook. A talented blaster with ranged magic spells and mystical firearms, he’s capable of high damage output as well as engaging in illusions and invisibility.

Jackdaw

Perhaps more than any other Robin, Tim Drake closest matched his mentor’s detective skills. A strategist first, Jackdaw is built on reactions, and creating advantages based on an opponent’s actions and offering tactical and situational abilities to teammates. For the enemies that he cannot outsmart, his trusty bo-staff will have to do the talking.

Doctor Doom

All you need to know is Doom is Doom. Ruled by high levels of Ego and Logic, Doom is a powerful caster. Using a spread of magic, elemental blasts and pseudo-psychic abilities, Doom exists to batter opponents mentally and physically. He’s also a bulwark, able to withstand psychical and psychic attacks with heavy damage reductions. And should someone get the upper hand on him (no matter how unlikely), Doom can just teleport away.

Beast

Beast is a leader on the battlefield. While he can use his brawn to crash into enemies, smack them around, and apply conditions, he uses his brains to inspire his teammates and edge. Decent damage reduction allows him to take whatever hits he doesn’t dodge while helping others in the center of the action.

Blade

It’s hard to pin Blade down into a single archetype. He’s not a glass cannon, and he’s not a berserker or reaver. He excels at range or in close and hitting hard. However, he can exploit weak points and spread conditions like a control caster when he does. He doesn’t come with abundant health but makes up for that with good damage reduction and health regeneration.

Captain Marvel

Carol is a powerhouse blaster. With high ability scores, health, focus, and damage reduction, Carol can tank from afar or close and rain down heavy energy blasts and barrages. She can also set up energy shields for herself and her teammates and even inspire them to fight harder, further, faster.

Magik

Magik is the spellsword to end all spellswords. She has a deep set of spells and magic at her disposal to rain down massive ranged damage before teleporting in close where she can berserker, using The Soulsword to lay down improved melee damage.

Man-Thing

Man-Thing is a front-line character that serves as the team brute and berserker. His kit can and should be rounded out with magic abilities that allow him to “burn” those who know fear at his touch.

Wonder Woman

True to form, Wonder Woman is a powerhouse. She comes equipped with mythic strength, damage reduction, and several ways to hurt nearby enemies. Her lasso offers some opportunities to move and control the battlefield.