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Weird

Elsa Bloodstone

Elsa serves as a blaster; one barrel at a time. With her iconic shotguns in hand, able to use them at range, or up close and personal. And if the firepower doesn’t drop her enemies, the dry British humour will all before tea time. The Bloodgem allows her to regenerate health over time, or on command, as well as giving her additional energy blasts and superhuman strength and defense.

Werewolf By Night

Jack Russell has a healing factor, strength, and higher defenses like all werewolves. His multitude of claws-based melee strikes slice through enemies quickly making him a classic berserker. He’s also skilled at avoiding taking melee strikes in return. However, Jack is the prototype werewolf and hits a little harder, and much faster, allowing him to strike more often with each turn. He has also spent enough time around the supernatural that he can sense them from far away.

Defenders Beyond

Something happened to the fabric of reality. It’s bleeding. That doesn’t make sense, but it’s happening. Something called The Beyond is bleeding into this reality, changing everything it touches. Only one thing stands between the oozing chaos and everything we know to be true: Defenders Beyond.

Solicit: Shadowpact

There’s a bar that exists in Oblivion called the Oblivion Bar. It can only be accessed by the most adept sorcerers. And drinkers. But Oblivion has another name: The Winding Way; a conduit between dimensions. It is an immense source of magical power. And it is overflowing.

Midnight Suns

Something’s not right with the Vampire Nation. Someone spliced a piece of the Tree of Shadows and planted in Vamprysk. It’s engulfing the land in the horrors that beneath the supernatural darkness and someone has to stop it.

Magik

Magik is the spellsword to end all spellswords. She has a deep set of spells and magic at her disposal to rain down massive ranged damage before teleporting in close where she can berserker, using The Soulsword to lay down improved melee damage.

Starfire

Befitting a Teen Titan, Starfire’s kit doesn’t yet fit a more specialized role instead spreading across many useful archetypes. She dips into a powerhouse frontline character with super-strength fueled melee powers, is a dangerous blaster with her energy bolts, and can offer an array of tactical buffs for her allies.

Firestorm

Firestorm is a blaster through and through. Unsurprisingly his kit is built around manipulating fire, which includes a handful of ways to blast enemies, and even go “supernova.” He can also manipulate fire into cages, shields, and spheres for some limited battlefield control. He also has improved accuracy and damage reduction. His powers are rounded out with intangibility and the ability to fly.

Mister Miracle

Mister Miracle’s kit is as slippery and elusive as he is. Mister Miracle is built to avoid combat much more than he is engaging in it. Whether it’s his godly powers of escapology, his ability to fly away using his Aero Discs, or simply blipping away or resisting incoming attacks, Mister Miracle is all about evasion over confrontation and often serves as a distraction on the battlefield.

Man-Thing

Man-Thing is a front-line character that serves as the team brute and berserker. His kit can and should be rounded out with magic abilities that allow him to “burn” those who know fear at his touch.